
What is Sylphis3D
- Fully featured cutting edge 3D game engine
- State of the art realtime unified lighting and
shadowing
- Per pixel lighting with Bump mapping, parallax
mapping and specular highlights
- Pixel/Vertex Shaders 3.0
- Motion blur, bloom and other post-process
effects
- Realistic physics, vehicles
- 3D Sound
- Fully Python scripted with revolutionary
design
- High
quality automatic reduction of high-polygon models
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Buy
Sylphis3D Now
Sylphis3D
SDK for €99
- Full Python
source code
- Exporters
for MAX, Maya, Blender, etc
- Forum and
project management access
- E-mail
support
- 12 months
free updates
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Features
| Physics
and dynamic lights |
| Bloom
and breakable objects |
Rendering
- Unified lighting and shadowing
- A combination of BSP-Portal rendering
system
- Per-Pixel lighting (diffuse, specular,
glossmaped bump mapping)
- Beam-Tree optimized realtime shadows
- Filtered lights
- Object oriented scene management
- Stackable post-process effects (Glare, motion
blur, old film, etc)
Shaders
- Vertex/Fragment programs
- GLSL vertex/fragment shaders
- Procedural texture-mapping
- Multipass rendering
- Load time image manipulation : contrast,
brightness, mixing
- Conversion from height maps to normal maps
- Combination of any number of height maps and
normal maps to one normal map.
- Texture coordinate manipulation : scale,
rotate, scroll
- Vertex position manipulation
- Color manipulation
- All parameters can be assigned to functions of
time (pulsing textures, etc)
- PNG, TGA and JPEG images support
Collision
detection - response
- Per polygon collision detection and motion
clipping
- Various collision primitives : sphere, box,
capsule, cylinder
- Joints between bodies : hinge, ball-socket,
double-hinge
- Rigid body dynamics(Realistic physics
simulation)
Sound
- 3D sound
- Moving sound sources, and listeners with sound
pitching(Doppler effect simulation)
- Environment acoustics simulation
- Support for EAX
- Streaming and precached loading of audio data
- WAV, OGG wave file support
Animation
system
- Skeletal based animation with vertex blending
(Organic meshes are deformed correctly at elbows etc)
- Skeletal animation blending
- Bone animation override
Scripting
- Fully Python scripted
- Fully object oriented
- Everything is script controlled
- Scripts can be attached to almost everything.
- Green-threads for clean game code. These are
not system threads and have no overhead as system threads. Sylphis can
run hundreds of threads in run state with no performance cost.
- Action based game programming
- Script console. While the engine is running you
can actually implement a new game entity and spawn it in the world!
Intergraded development environment(SDE). While the engine is running
you can start the SDE end debug the code on the fly (Inspect variables,
set breakpoints, etc)
Miscellaneous
- Collection files so that you don't have to
store hundreds of files in the engine's directory
- Automatic memory management and garbage
collection on both C++ and Python objects. For C++ objects this is an
option.
- Easy user interface building.
- Truetype font support
- Cross platform and cross compiler
System requirements
- Windows 98/ME/2000/XP
- Pentium III 500, 128 MB RAM
- OpenGL Compatible 3D Graphics Accelerator, DirectX
compatible Soundcard
Support
Support is
provided through private forums and project management system. All
licensees of Sylphis3D are granted 12 month free mail support and
updates on the engine.
Contact info
For any
questions feel free to contact us at support@sylphis3d.com
More info can be found at the Sylphis3D
Developer Network
Copyright
© 2006 Harry Kalogirou
Some textures used in the site are copyright © Willi Hammes
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